A Virtual Reality System For Human Upper Limb Simulation

Marlene MarquesAlexandre CardosoEdgard Lamounier JúniorAlcimar Soares

The objective of this article is to present the use of virtual reality techniques to create and to simulate a musculoskeletal model of human upper limbs. A com-puter system has been developed where a set of forces done by the muscles are parameterized and the limb motion animation, in real time, is achieved through biomechanics equations. Besides, the system allows force value changing and navigation though the model, during running time. Such characteristic is not present in most of the related systems. Motions supported by the current version of the system are: arm °exion/extension, arm aduction/abduction and forearm °exion/extension.

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