Rodrigo B. V. Lima, Patrícia A. Restelli Tedesco, Geber L. Ramalho.
Most researches in agent coordination for computer games focus on tactical/spatial coordination of NPCs (Non Playable Characters) seeking effective methods for accomplishing a collective task in the context of war games, FPS (First Person Shooters) and RTS (Real Time Strategy) (e.g., [Almeida et al. 2004; Madeira et al. 2005; Marthi et al. 2005]). Some research efforts have been employed to make the movements of group of agents more realistic and pleasant [Messick 1999; Reynolds 1999]. However, the aesthetic aspect plays a secondary role in the complexity of the task the group of agents must accomplish. This work represents a step forward towards a deeper concern on the aesthetic/choreographic dimension that may arise from the NPCs interactions. Based on a framework for supporting multi-agent choreographic coordination [Lima et al. 2005], we present an original 2D entertainment application, named DiscoTech, where agents reason, communicate and coordinate with each other in order to form groups and perform choreographies.
http://www.lbd.dcc.ufmg.br/colecoes/sbgames/2006/017.pdf
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