Multiagent exploration task in games through negotiation

Rodrigo Gabriel F. SoaresAndré M. C. Campos

When a group of characters in a game aim to efficiently explore an environment, it is important that they coordinate their actions to cooperatively discover new areas. This paper tackles the exploration task as a multiagent problem in the context of computer games. Four simple strategies and an auction-based negotiation strategy were implemented and evaluated. Their performance was compared in different scenarios according to a set of metrics proposed in the paper. Then, it was possible to figure out an efficient strategy for random scenarios. A simulator has also been developed in order to perform the necessary tests.

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Biblioteca Digital Brasileira de Computação - Contato:
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