Massive Mobile Games Porting: Meantime Study Case

Tarcísio P. CâmaraRodrigo B. V. LimaRangner F. GuimarãesAlexandre L.G. DamascenoVander R. AlvesPedro H. MacedoGeber L. Ramalho

Game development for mobile devices is usually regarded as a simpler task when compared to games developed for desktop platforms. Indeed, the resources provided by the latter do support more complex applications, therefore, increasing the final product value, and also making the development cycle longer. Although mobile games (and mobile applications, in general) do not have the same amount of resources to be explored, they must adhere to a very strong portability requirement and, since the whole development cycle is rather short, this porting phase must be as efficient and cheap as possible, so that it does not have a huge impact on the final product. In this present work, we will discuss Meantime’s experience in developing and porting J2ME games to a large amount of different devices, elucidating how we have evolved from an immature porting process up to a new process that has proved to be more scalable, efficient, cheaper and easier to maintain.

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