João Marcelo Teixeira, Thiago Farias, Guilherme Moura, João Paulo Lima, Saulo Pessoa, Veronica Teichrieb.
This paper presents GeFighters, a 3D fighting game that supports gesture based interaction. This application has been used to test and analyze gesture interaction in the context of games that need short and reliable response times. Some inherent aspects of the application have been analyzed, like the impact that interaction causes on frame renderization and response time related to the control of game characters. In order to implement the desired interaction, an input devices management platform, named CIDA, has been used.
http://www.lbd.dcc.ufmg.br/colecoes/sbgames/2006/008.pdf
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