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enJine: Architecture and Application of an Open-Source Didactic Game Engine

Ricardo NakamuraJoão BernardesRomero Tori

In this paper we present enJine, an open-source didactic game engine, its architecture and some results of applying it as a support tool for teaching Computer Graphics in a computer engineering course. The evolution of the engine’s requisites and architecture is discussed, as well as the plans for future development of the software.

http://www.lbd.dcc.ufmg.br/colecoes/sbgames/2006/007.pdf

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