Esteban Walter Gonzalez Clua, João Ricardo Bittencourt.
This paper describes traditional computer games development process. After a brief discussion about history and documentation, the paper will present the steps necessaries to create 3D games, with emphasis at professional and commercial tools. Along the document, important bibliographies for each process will indicated. Free Softwares or not expensive tools will be shown in order to help research institutions for developing projects in Games and Digital Entertainment field. In the last part, the paper will present other applications created with game development technology and will discuss perspectives for this new research field.
http://www.lbd.dcc.ufmg.br/colecoes/jai/2005/003.pdf
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