An Extended Behavior Network for a Game Agent

Hugo da Silva Corrêa PintoLuís Otávio Campos Alvares

This work describes in detail an application of extended behavior networks to the control of a computer game agent. We verify the correctness of the mechanism and the quality of its action selection in a series of experiments. We also describe an experiment of our robot against a robot using plain finite state machines. We conclude by noting that extended behavior networks are a good control mechanism for game agents and discuss the results of our experiments and future work.

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Biblioteca Digital Brasileira de Computação - Contato:
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