Ana Paula Piovesan Melchiori PeruzzaClaudio KirnerEliana Yumi Nakamura

Enhancing Requirements to derive Multi-Agent Architectures

Collision detection is an important element to get realism in a virtual environment. However, some collision methods take a long time to be executed, so that they can no be used in real time. This paper presents a system that allows the choice of the best collision method for each application. Using successive filters, a set of collision methods was defined considering the precision of the method and its execution in real time.

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Biblioteca Digital Brasileira de Computação - Contato:
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