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Behavioral animation in the Windows environment

Marcelo CohenCarla M. D. S. FreitasFlávio Rech Wagner

This paper describes an interactive system for the production of modeled animation. It implements the concept of behavioral animation, providing tools for the definition of actors, behaviors and complete scenes. Actors, behaviors and scenes are modeled following an object-oriented approach. Behaviors can be attached to classes of actors. A prototype was developed in the MS-Windows environment, for validation purposes.

http://sibgrapi.sid.inpe.br/rep-/dpi.inpe.br/ambro/1998/04.27.15.09

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