iTest Learning: Um Jogo para o Ensino do Planejamento de Testes de Software

Virgínia FariasCarla MoreiraEmanuel CoutinhoIsmayle S. Santos

The software test activity is one of the activities related to quality assurance software. Given the importance of this activity, software testing has been addressed in all curriculum of reference proposed by both the SBC and the ACM. Aiming to assist the teaching of software testing, games have been proposed in the literature. However, there is still a lack of games for certain phases of testing activity, such as the planning phase. In this context, this paper aims to present an educational game to support the teaching of software testing, providing a simulation environment to experiment with practices related to planning of software testing.

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