SCRIPTS: a computer animation system

Luiz Velho

The problem of specification of temporal transformations for computer animation production is investigated. Based on this analysis, an interactive animation language is developed which supports both procedural and key-frame animation. It is a flexible software environment for the design and prototyping of animation programs and interfaces. The language is implemented in C within the Unix operating system, and consists of C-like expressions, built-in functions and animation constructs. There is also developed to exemplify the spline library, and simple mechanics, collision detection and inverse kinematics functions.

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