The problem of specification of temporal transformations for computer animation production is investigated. Based on this analysis, an interactive animation language is developed which supports both procedural and key-frame animation. It is a flexible software environment for the design and prototyping of animation programs and interfaces. The language is implemented in C within the Unix operating system, and consists of C-like expressions, built-in functions and animation constructs. There is also developed to exemplify the spline library, and simple mechanics, collision detection and inverse kinematics functions.
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