Ana Paula Piovesan Melchiori Peruzza, Claudio Kirner, Eliana Yumi Nakamura.
Collision detection is an important element to get realism in a virtual environment. However, some collision methods take a long time to be executed, so that they can no be used in real time. This paper presents a system that allows the choice of the best collision method for each application. Using successive filters, a set of collision methods was defined considering the precision of the method and its execution in real time.
http://www.lbd.dcc.ufmg.br/colecoes/wrv/1997/SolucaoDoProblemadaDeteccaodeColisao.pdf
Caso o link acima esteja inválido, faça uma busca pelo texto completo na Web: Buscar na Web