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Modelagem de Sólidos aplicada a construçao de mundos virtuais

Ismar Frango SilveiraSérgio Roberto Matiello Pellegrino

The achivement of satisfactory simulations of real-world environments implies in a sort of individual modeling of each virtual world's component that must be done. In order to get such modeling, this paper presents an implementation of Regularized Boolean Operatos among CSG-modeled solids which are insertyed into a VRML world, through an extension to such language, using octree-encoding techniques. Clique no link abaixo para buscar o texto completo deste trabalho na Web: Buscar na Web

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