Achievin Structural Accuracy in Distributed Virtual Environment

Regina Borges de AraujoMaria do Carmo Nicoletti

In many distributed virtual reality systems (DVRS), replicas of avatars are remotely repositioned using mechanisms, such as dead-reckoning, which provide some degree of posicional and behavioral accuracy. However, only a few DVRS can deal with the structural accuracy of an avatar and its remote replicas, mainly because of the complexity and conflicting tradeoffs that structural accuracy involves. This paper proposes a mechanism which supports structural accuracy to local and remote rendering with less cost to message traffic and processing time.

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