Animation of Virtual Human Bodies Using motion Capture Devices

Luciana Porcher NedelTom MoletDaniel Thalmann

The goal of this work is the integration of a set of "real" human body characteristics into an existing body structure conceived for the use on multimedia application. We believe that we can obtain more realistic movements in human simulation if we apply the same principles used in nature. Because of that, we propose the "humanization" of the humanoid structure, including some modifications on the body physical appearance and the inclusion of deformable muscles arranged at its original positions and animated passively, relating the activation of its action lines. Concerning the animation, tracking devices are used to capture the limb movements, activating the muscle action lines and allowing deformations. The use of Flock of Birds trackers provides the easy animation of avatar as well as the generation of complex human movements.

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Biblioteca Digital Brasileira de Computação - Contato:
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