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TANGRAM EM AMBIENTES DE REALIDADE AUMENTADA AR TANGRAM GAME

Igor de Souza AlmeidaMarina Atsumi OikawaBianchi Serique Meiguins

The use of Augmented Reality in the development of educational games permits the implementation of new means of visualization and interaction with the user. In this paper, the implementation of a Tangram game that is supported by an Augmented Reality environment generated by ARToolkit and which demonstrates the use of dynamic markers is proposed.

http://www.lbd.dcc.ufmg.br/colecoes/warv/2005/0018.pdf

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