Igor de Souza Almeida, Marina Atsumi Oikawa, Bianchi Serique Meiguins.
The use of Augmented Reality in the development of educational games permits the implementation of new means of visualization and interaction with the user. In this paper, the implementation of a Tangram game that is supported by an Augmented Reality environment generated by ARToolkit and which demonstrates the use of dynamic markers is proposed.
http://www.lbd.dcc.ufmg.br/colecoes/warv/2005/0018.pdf
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