Elisabete Thomaselli Nogueira, Djeisson Rober Vieira Gomes, Gerson Gomes Cunha.
To ease the understanding of experiments andinteractions involving three-dimensional objects is a greatchallenge for scientists and educators. The construction of amore adequate environment, capable of speeding thislearning, has become possible with the evolution of dataprocessing technologies. A variety of resources for graphicalcomputation - 3D modeling software, adequate programminglanguages and high-performance graphic boards, amongothers - is used in the production of tailored solutions inindustrial and scientific research areas. This makes ittechnically possible to extend this applicability to educationand even management decision. This work presents atechnical proposal for applying augmented reality softwarein learning environments for stories in 3D. The systemprovides an immersive experience which enables the studentto grasp details about the model which would otherwise bedifficult to apprehend.
http://www.lbd.dcc.ufmg.br/colecoes/wra/2006/0012.pdf
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