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FIRT: UMA IMPLEMENTAÇÃO EM FPGA DA TÉCNICA DE TRAÇADO DE RAIOS

Bernardo F. ReisJoão Marcelo X. N. TeixeiraVeronica TeichriebJudith Kelner

Along the evolution of augmented realityenvironments, high performance have become a necessity,once most applications need to be qualitatively executed andin high speed. To embed the augmented reality pipeline mayimprove the speed, while raytracing technique helps tosatisfy the demand on quality. This paper describes FIRT, animplementation of a raytracing technique on FPGA tospheres and planes. The methodology used to develop theproject, the results obtained and future works are discussedthroughout the text. The tests performed have proven thefeasibility of implementation of computer graphics directlyon FPGA and have shown the importance of dedicatedprocessing to realistic rendering.

http://www.lbd.dcc.ufmg.br/colecoes/wrva/2007/003.pdf

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Biblioteca Digital Brasileira de Computação - Contato: bdbcomp@lbd.dcc.ufmg.br
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