BDBComp
Parceria:
SBC
Um estudo comparativo de ferramentas para criação de jogos educacionais baseados em realidade virtual

José Cavalcanti de Moura NettoLiliane dos Santos MachadoRonei Marcos de Moraes

The growth of the electronic games marketdemands qualified professionals. Due to its complexity,electronic games require recent techniques andtechnologies for its development. This feature makes thegames innovative applications. Educational electronicgames have the same potential of the electronic games,however they also present didactic or educationalknowledge. This article presents a study of graphicalpotentialities of tools for the development of electronicgames and their capacity to support techniques and devicesin the development of games based on virtual reality.

http://www.lbd.dcc.ufmg.br/colecoes/wrva/2006/0020.pdf

Caso o link acima esteja inválido, faça uma busca pelo texto completo na Web: Buscar na Web

Biblioteca Digital Brasileira de Computação - Contato: bdbcomp@lbd.dcc.ufmg.br
     Mantida por:
LBD