José Cavalcanti de Moura Netto, Liliane dos Santos Machado, Ronei Marcos de Moraes.
The growth of the electronic games marketdemands qualified professionals. Due to its complexity,electronic games require recent techniques andtechnologies for its development. This feature makes thegames innovative applications. Educational electronicgames have the same potential of the electronic games,however they also present didactic or educationalknowledge. This article presents a study of graphicalpotentialities of tools for the development of electronicgames and their capacity to support techniques and devicesin the development of games based on virtual reality.
http://www.lbd.dcc.ufmg.br/colecoes/wrva/2006/0020.pdf
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