Uma Metodologia para Especificar Interação 3D utilizando Redes de Petri

Rafael RiederAlberto B. RaposoMárcio S. Pinho

This work presents a methodology to model and to build 3Dinteraction tasks in virtual environments using Petri nets, atechnique-decomposition taxonomy and object-oriented concepts.Therefore, a set of classes and a graphics libraryare required to build an application and to control the netdataflow. Operations can be developed and represented asPetri Net nodes. These nodes, when linked, represent the interactionprocess stages. The integration of these approachesresults in a modular application, based in the Petri Nets formalismthat allows specifying an interaction task, and also toreuse developed blocks in new virtual environments projects.

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