Beatriz Nogueira Siqueira Viera, Lucas Padovani Trias, Fábio Roberto de Miranda, Romero Tori.
This work presents the design and implementation of a projectorbased augmented reality version of the common game called air hockey, and details the solution to main technical problems that were faced, such as the tracking of users' movements and the use of physical simulation to enable a correspondence between the synthetic components of the game and users' expectation of their behavior according to their previous experience with the real version of the game. Some modifications of rules of the original game were implemented thanks to possibilities afforded by the use of synthetic elements that would be nearly impossible to make in the real game.
http://www.lbd.dcc.ufmg.br/colecoes/svr/2007/0036.pdf
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