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Modos de Treinamento: Padrões Funcionais para Ambientes Virtuais

Marcelo da Silva HounsellManoel Ribeiro FilhoEdgar Luis da Silva

Existing Virtual Reality (VR) applications for Assembly Training have focused on specific technical issues, such as, collision detection, large models visualization, interaction techniques and so on. This paper presents a survey of VR Assembly systems from the training program point-of-view and proposes a functional conceptual pattern for different "training modes" that could be used for apprentices from novice to expert level.

http://www.lbd.dcc.ufmg.br/colecoes/svr/2007/0048.pdf

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Biblioteca Digital Brasileira de Computação - Contato: bdbcomp@lbd.dcc.ufmg.br
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