Fernando Tsuda, Paula M. Hokama, Thiago M. Rodrigues, João L. Bernardes Jr.
This paper describes the integration of a didactic game engine(enJine) and an Augmented Reality API (jARToolkit) to increasethe potential uses of the engine both as a teaching tool and as atestbed for new technologies, in this case, low cost AR games.The tools, methodology and the implemented solution areanalyzed and several tests are described, showing resultsregarding the feasibility and playability of such a system.
http://www.lbd.dcc.ufmg.br/colecoes/svr/2007/0014.pdf
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