Marcelle de Sá Guimarães, Luis Alfredo V. de Carvalho, Rosa Maria E. M. da Costa.
This paper describes an experiment that explored the computerand the Virtual Reality (VR) technology to support educationalactivities of children with Attention Deficit HyperactivityDisorder (ADHD). The virtual environments had been supportedby a study that identified the computational technologies potentialconsidering the behavior standards of ADHD child in the schoolenvironment. The initial results indicate that the VR technologyhas potential to be used as support tool, for ADHD children, inthe accomplishment of exercises of mathematics
http://www.lbd.dcc.ufmg.br/colecoes/svr/2007/0027.pdf
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